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new game: Red Eclipse 
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Post # 265652
Post new game: Red Eclipse
http://www.redeclipse.net/

another Open-Source FPS, this one using the cube engine.

Not much more to say.


Tue Mar 15, 2011 1:47 pm

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Post # 265734
Post Re: new game: Red Eclipse
*Another* FPS game - why??!!

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Wed Mar 16, 2011 6:27 am
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Post # 265747
Post Re: new game: Red Eclipse
Acesabe wrote:
*Another* FPS game - why??!!


My gut reaction is: Because the commercial gaming market won't do anything with Linux.

Microsoft successfully paid for one of the biggest supporters of Linux, Epic, to cease and desist from producing Linux clients. Other vendors, such as EA, won't touch Linux either due to the threat of Microsoft throwing a temper-tantrum.

The lack of any incoming FPS commercial games; the existence of ID Software's open-sourced engines; and the migration of FPS gamers off of Windows who used to mod the likes of Unreal Tournament; make for a situation where the home-grown FPS market on Linux using modernized older engines thrives.


Wed Mar 16, 2011 9:40 am
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Post # 265750
Post Re: new game: Red Eclipse
My response was more "Another FPS shooter - boooring" rather than any attempt to understand the background issues behind such an uninteresting game release. Then again - I'm no gamer - but is that because there are way to many FPS shooters and not much else (cutting edge) available for Linux, or I'm just a 1980's platform gamer at heart?!!

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Wed Mar 16, 2011 10:17 am
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Post # 265763
Post Re: new game: Red Eclipse
current trending is also indicating that PC based gaming is dying. consoles are the primary platform, but even this market share is showing some signs of decay with an increase in mobile device gaming.


Wed Mar 16, 2011 11:32 am
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Post # 265774
Post Re: new game: Red Eclipse
GoManutd wrote:
current trending is also indicating that PC based gaming is dying. consoles are the primary platform, but even this market share is showing some signs of decay with an increase in mobile device gaming.


Activision, NCSoft, Valve, and EA would like to have words with you on PC based gaming "dying"

the problem is that PC based gaming was turned on it's head. The big publishers didn't realize when their target markets for traditional games shifted gears. Back in 2004 many of the Unreal Tournament Modders had moved to Linux based systems, something Epic recognized. When UT3 rolled around the modding community awaited support from Epic... that never materialized because of Microsoft. UT3 fell flat on it's face.

In the same way, the best selling PC games have typically been those that are cross-platform, such as Humble Indy Bundle and Minecraft.

EA came to terms with the shift in what PC gamers were using by turning to Transgaming for "official" Apple Support and "unofficial" Linux Support. By the same token, some of NCSoft's internal studios turned to Transgaming for "official" Apple support and "unofficial" Linux support.

Valve is coming to terms by porting their own software products to Linux, with versions of Steam, Half Life 2, Portal, and Team Fortress 2 up and running on Linux based OS's. Granted those software products have not yet been made available, and Valve is cagey over WHEN they will demo Linux support for Valve and their products, although Valve is likely waiting to have a larger software library on hand.

Now, will developers and publishers turning around and openly supporting Linux do anything to change the state of PC Sales? No.

For starters, the biggest PC sales outlets are digital application stores such as Valve's steam... that are not tracked by NPD or other analyst firms.

Then there's the problem that the market publishers and developers were selling into wasn't that large to begin with. The target market for the likes of Half Life, Quake, Unreal Tournament hasn't really changed in the past 10 or 15 years.

That's where consoles come in. Consoles are, for various reasons, seen as something that casual gamers can get involved with. Halo, for example, will stand as the gold standard of a series that successfully dumbed down the FPS formula to something that was palatable to the mass market.

Then there is the problem of short-tail economics versus long-tail economics. Most game publishers only count on their flagship games to move 80%-90% of all total sales units within the first 3 or 4 months of the game's shelf life. So publishers spend bundles of dollars on promoting games for the launch period, then kill off production. Any further sales are unexpected bonus's. The development of the games are also focused on this short term sales expectation. Developers use the quickest, and sometimes dirtiest, methods to build a game taking shortcuts where-ever possible. The result is a lump of code that is nigh-impossible to port to other platforms, but it won't matter as the code just has to sell on one platform for a short length of time.

Digital Application Stores like Valve Steam throw such publishers for a loop. The publishers genuinely do not understand how 10 year old games, exampling Star Wars: Knights of the Old Republic, can still drive enough sales to stay in a list of top 10 most sold games on a day to day basis. A software product lasting for that long isn't just unheard of, it's inconcievable.

Digital Application Stores force publishers and developers to reconsider their business practices... something publishers and developers don't want to do. Using Platform Neutral API's, such as OpenGL, OpenCL, and QT to build games would give publishers and developers long-term flexibility for maintaining their product and for porting that product to other platforms as platforms mature, or alternatively, HELP the publishers and developers cause a platform to mature.

So, PC gaming isn't dying. It's changing, yes, but in the process of changing you are going to see several developers and publishers who rely on Microsoft getting badly burnt.

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Wed Mar 16, 2011 2:04 pm
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Post # 265781
Post Re: new game: Red Eclipse
just repeating a gaming trend report that i read last week....

personally, i can understand the growing market share for mobile device games because the market share for mobile devices is growing - makes sense to target games for these platforms. personally? i'm avoiding smartphones like the plague because i don't like being THAT connected all the time.

been around long enough to have seen the whole fat client -> thin client trend repeat itself several times, so i think the whole hailing of the death of the laptop and desktop is rubbish. i think there are enough people out there like myself that still like their full-functional desktop & laptop computers.

have to admit, i am getting tired of companies either naively, or purposefully ignoring linux. love netflix, but it's damn annoying that they refuse to port to linux. hulu desktop is a great piece of software so it's not like it can't be done.


Wed Mar 16, 2011 2:45 pm
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Post # 266615
Post Re: new game: Red Eclipse
I've only just come over from Windows (as in yesterday, for the first time) and I just had a look at Red eclipse. It's actually pretty good! Looks like it has 'much' better graphics / gameplay than Alien Arena and Assault Cube (which I've also played when I had windows).

It's a shame that there aren't a lot of good RPG's / driving games / etc for Linux, but I'm hoping to get at least some of my favourite Windows games to work on here using WINE :)


Sat Mar 26, 2011 4:16 am
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Post # 266618
Post Re: new game: Red Eclipse
playonlinux is trying hard to make windows games and software work on Linux using the most recent stable version of wine, but it would be no match for a game that is designed to run natively on Linux.

here's an image I submitted for the miniguide. (it may not be included though)

Mike P


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Sat Mar 26, 2011 5:50 am
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