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MEPIS 11 Community Repository: The Warzone 2100 thread. 
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Post # 313213
Post MEPIS 11 Community Repository: The Warzone 2100 thread.
The new 3.1.0 stable release was mentioned on the Linux Action Show, so I grabbed the source tarball from the Sourceforge page and adapted the release candidate /debian folder from Debian Experimental to build the new packages. Though our packages are not Squeeze-compatible, due to a dependency on our QT4 4.7, the source could easily be rebuilt into debs on stock vanilla Squeeze for their 4.6. The program seems to be missing in Wheezy completely, but the M11 builds should run fine on M12. I'll see if M8.5 packages are possible.

Let us know if you try this new version and how it runs. Thanks!


In Warzone 2100 you command the forces of "The Project" in a battle to
rebuild the world after mankind has almost been destroyed by nuclear

The game offers campaign, tutorial, multi-player and single-player skirmish

An extensive tech tree with over 400 different technologies, combined with
the unit design system, allows for a wide variety of possible units and

Warzone 2100 was created by Pumpkin Studios, published by Eidos Interactive
and is currently developed by the Warzone 2100 Project.

The campaign video sequences are not yet distributed here, please see the
Warzone 2100 website for details on downloading and installing them.

Wed Jan 30, 2013 11:21 pm

Stevo thanked by: Jerry3904, lucky9
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Post # 360970
Post Re: MEPIS 11 Community Repository: The Warzone 2100 thread.
The latest version of warzone2100-3.1.2 is now in the test repo.

What's new in this version:
Change: Some updated textures and models (90f9ef01e8)
Change: No longer enforce a 255 max limit on number of structure types (8f7b9c8f07, #4205)
Fix: Race condition bugs (4986580f08, #4213, #3228)
Fix: Throttling of danger function was not working (9827d7a2a9, #4212)
Fix: Stop auto-repair from repairing unfinished structures (8f7b9c8f07, #4205)
Fix: Fix wall rotation bug (b562febeec)
Fix: Highground map for balance issues (ec99d98a47)
Fix: Update the Roughness map to improve terrain texturing (9eb558eba4)
Fix: Add some Host & client version checks (b92a1d9328 3e746930eb)
Fix: Add missing bitmaps to distribution packages (992dcecac2)
Fix: Add missing bison/flex files to distribution packages (63b1860973, #4151)
Change: Linux crash dumps are now written to our config directory. (ff1ac373ab, #3885)

Don't forget, if you play the campaign, we strongly encourage you do download the videos as well! They tell more about the story, and have more information about some campaigns.

Visit the site for more.

Here's a sample of game play.

This should have been out earlier but it took a while to assemble something I could use prove the 32 bit version would run. It did not want to play whatsoever in a VM...Seems to run just fine on hardware though.


LT: Intel(R) CPU T2500 duocore MX-14-1/XFCE 3.13-5.dmz.2-liquorix-686
DT: Intel(R) Core i5-3.1GHz Kernel~3.9-1-mepis64 x86_64

Sun Apr 19, 2015 4:33 pm

mmikeinsantarosa thanked by: lucky9
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