MEPIS 11 Community Repo: The 0 AD Thread
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Stevo
MEPIS Enthusiast
Joined: Fri Dec 15, 2006 8:07 pm Posts: 7354 Location: Skullcrusher Mountain, Santee, CA USA Has thanked: 322 times Have thanks: 1185 times
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Post # 295656
 MEPIS 11 Community Repo: The 0 AD Thread
Update: Thanks to all the testers. The first "stable" build we did of the game in now in the main CR. The current unstable development version is now in the test repo, for those that want to help with the game debugging or to test new features. The plan is to update the unstable version as often as time permits, and keep the stable version in main. Now in the main CR: We had a request for this game in the alpha stage of development--it's quite playable and looks really addictive. It's basically a Civilization builder sort of game where you build up your town and then defend it: http://wildfiregames.com/0ad/and requires a fairly modern computer with openGL graphics. Hey, it's the first entry in Synaptic now--total download is around 280 MB. This is an alpha, so missing music or crashes have to be expected.
_________________ Lenovo ThinkPad Edge 14 inch: 4 GB RAM, Intel i5-480 processor, Intel HD graphics and sound, Intel 1000 "n" WiFi, Acer CrystalEye webcam, Hot Keys, suspend, hibernate, KDE openGL effects: all work out of the box with 64-bit MEPIS 11!
Last edited by Stevo on Wed Feb 15, 2012 11:55 pm, edited 2 times in total.
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| Sun Feb 12, 2012 3:35 am |
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Eadwine Rose
MEPIS Guide
Joined: Wed Jul 12, 2006 2:10 am Posts: 2726 Location: The Netherlands Has thanked: 128 times Have thanks: 209 times
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Post # 295657
 Re: MEPIS 11 Community Repo: The 0 AD Thread
I have the community repos enabled, but I don't see it?
Is it in the test repos maybe?
_________________ SimplyMEPIS-1.5G_11.9.86_64 ext3 KDE 4.8.4 * AMD Asus M4A785TD-V EVO AM3 * ATI RS880GT Radeon HD 4200 * AMD Processor Athlon II X4 635, sAM3 * HDA ATI SB (VT1708S Analog) * 2x4Gb DDR3 1600 Kingston * 22" Samsung SyncMaster P2250 * HP DeskJet F2280
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| Sun Feb 12, 2012 4:00 am |
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pcallahan80
MEPIS Rules!
Joined: Sun Mar 18, 2007 6:34 pm Posts: 488 Location: Massachusetts Has thanked: 88 times Have thanks: 50 times
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Post # 295671
 Re: MEPIS 11 Community Repo: The 0 AD Thread
Must be...just enabled 'test' and 'test-restricted' and it is there... With just 'main' and 'restricted' it wasn't showing. This is a great strategy game...been in dev a long time...but keeps getting better...If I remember correctly, I think it's an academic project with grad students contributing work...very beautiful work
_________________ Desktops: 64bit - M11 stock, M11 w/KDE 4.6.5, Debian stock MSI 890FXA-GD70 AM3, SATA3 | AMD Phenom II X6 1055T | ATI Radeon HD 5770 | 8G G.SKILL @1066 Mhz
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| Sun Feb 12, 2012 9:02 am |
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pcallahan80
MEPIS Rules!
Joined: Sun Mar 18, 2007 6:34 pm Posts: 488 Location: Massachusetts Has thanked: 88 times Have thanks: 50 times
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Post # 295673
 Re: MEPIS 11 Community Repo: The 0 AD Thread
Stevo, Installed on 64-bit stock M11...removed the following...game runs fine...libfam0 seems to have something to do with the FAM daemon...not sure of its importance...so far no adverse impact.
_________________ Desktops: 64bit - M11 stock, M11 w/KDE 4.6.5, Debian stock MSI 890FXA-GD70 AM3, SATA3 | AMD Phenom II X6 1055T | ATI Radeon HD 5770 | 8G G.SKILL @1066 Mhz
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| Sun Feb 12, 2012 9:26 am |
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Stevo
MEPIS Enthusiast
Joined: Fri Dec 15, 2006 8:07 pm Posts: 7354 Location: Skullcrusher Mountain, Santee, CA USA Has thanked: 322 times Have thanks: 1185 times
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Post # 295679
 Re: MEPIS 11 Community Repo: The 0 AD Thread
I think that libgamin provides the functions that libfam0 did, so either are going to work.
Yes, new packages almost always start in testing...this one gets updated frequently, too.
_________________ Lenovo ThinkPad Edge 14 inch: 4 GB RAM, Intel i5-480 processor, Intel HD graphics and sound, Intel 1000 "n" WiFi, Acer CrystalEye webcam, Hot Keys, suspend, hibernate, KDE openGL effects: all work out of the box with 64-bit MEPIS 11!
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| Sun Feb 12, 2012 12:05 pm |
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benny_fletch
MEPIS is cool!
Joined: Sat Jun 09, 2007 4:22 pm Posts: 674 Location: Spokane, WA Has thanked: 258 times Have thanks: 96 times
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Post # 295683
 Re: MEPIS 11 Community Repo: The 0 AD Thread
Installs on my desktop without issue. I can confirm the removal of libfam0 as well, but so far no problems related to it. Game starts and plays well. I only did limited testing of the actual game play since I don't have the time at the moment to get sucked into a game of this nature. Thank you for the game! I look forward to the chance of playing it in the future.
_________________ II: Kubuntu 12.04.1 & Windows 7 | 3.4GHz AMD Phenom II X4 | ASUS M4A785TD-V | 8GB DDR3 | nVidia GeForce GTX550 KAVAR: Kubuntu 12.04.1 | Dell Vostro 1000 | 1.8GHz AMD Athlon 64 X2 | 4GB DDR2 | ATI Radeon Xpress 1150
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| Sun Feb 12, 2012 1:31 pm |
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brinesharks
Joined: Tue Jul 20, 2010 12:24 am Posts: 3 Has thanked: 0 time Have thanks: 0 time
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Post # 295729
 Re: MEPIS 11 Community Repo: The 0 AD Thread
Thanks for adding this to the repo! It is an addictive game and my kids love it as well. I've been running it under Kubuntu and it was a little buggy - the latet version is quite playable though (and they added the 'save' game function which makes it easier to get the kids off the computer!).
Is the current version (0.0.0+r10803-1mcr110+1) in the repo up to date? I'm planning to download it tonight off-peak...
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| Mon Feb 13, 2012 6:25 am |
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Stevo
MEPIS Enthusiast
Joined: Fri Dec 15, 2006 8:07 pm Posts: 7354 Location: Skullcrusher Mountain, Santee, CA USA Has thanked: 322 times Have thanks: 1185 times
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Post # 295738
 Re: MEPIS 11 Community Repo: The 0 AD Thread
It was the latest version in the company's PPA when I built it last week, having being put there Dec. 23.
_________________ Lenovo ThinkPad Edge 14 inch: 4 GB RAM, Intel i5-480 processor, Intel HD graphics and sound, Intel 1000 "n" WiFi, Acer CrystalEye webcam, Hot Keys, suspend, hibernate, KDE openGL effects: all work out of the box with 64-bit MEPIS 11!
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| Mon Feb 13, 2012 12:54 pm |
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timkb4cq
MEPIS Guide
Joined: Wed Jul 12, 2006 4:05 pm Posts: 2207 Location: Pinellas Park, FL Has thanked: 62 times Have thanks: 1104 times
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Post # 295741
 Re: MEPIS 11 Community Repo: The 0 AD Thread
libgamin0 provides a subset of the functions from libfam0 and provides a virtual libfam0 package. Since libfam0 is a dependency of much of kde 4.6.5 & kde 4.7.4 and is already installed, perhaps on the next update you can see if 0AD will build with libfam-dev instead of libgamin-dev. Not that I've found any problems - but if the full lib is already installed, why replace it with a subset?
_________________ XFX Nforce 750 (built in GeForce 8300), Athlon X2 5000 Lenovo G550 , Intel T4400 , Intel Mobile 4 graphics
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| Mon Feb 13, 2012 2:44 pm |
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Stevo
MEPIS Enthusiast
Joined: Fri Dec 15, 2006 8:07 pm Posts: 7354 Location: Skullcrusher Mountain, Santee, CA USA Has thanked: 322 times Have thanks: 1185 times
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Post # 295759
 Re: MEPIS 11 Community Repo: The 0 AD Thread
Sure, I'll try the substitution and see how much smoke comes out. :)
Hmmm--it appears that I built the stable release. I can build yesterday's development release (not guaranteed to be stable) which will use the same dataset as the stable one, and we can move the stable version and the data packages into main, since they seem to be working well enough. Let's see what happens with libfam-dev.
Update: the development version does build correctly with libfam-dev, I also had to remove gamin as a hard-depends for the game, and fiddled around with the rules file to build with all available cores instead of just two as was hard-coded. Maybe we can contribute these back upstream.
Anyway, will finish the unstable build, then redo the stable version too.
_________________ Lenovo ThinkPad Edge 14 inch: 4 GB RAM, Intel i5-480 processor, Intel HD graphics and sound, Intel 1000 "n" WiFi, Acer CrystalEye webcam, Hot Keys, suspend, hibernate, KDE openGL effects: all work out of the box with 64-bit MEPIS 11!
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| Tue Feb 14, 2012 12:29 am |
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